Virtual Learning Environments, Gamification and Compelling User Experiences: The New Triad for Training Design
Across many fields there are shortages of apprenticeships, internships and work placement opportunities which can be addressed using VLEs including those in the trades and health sciences. The high demand for virtual job training and the shortage of real world opportunities creates a gap in the supply which VLEs address. Skilled trades and gerontology worker training are two areas where these gaps are at a critical level and where our design of VLEs has proven helpful. In this presentation we will also briefly describe other projects in progress and those which have been released.
The goal of this workshop is to share the findings on our funded work ( eg. ECampus, SimOne) building and testing fully integrated games, virtual hospitals and construction sites, among other projects. I will also discuss our use of card-based, unplugged games for major clients such as the Canadian Armed Forces, Elections Canada, Intel, Amazon across Canada and with organizations in silicon valley. Elements of VLEs such as burst-timed micro-simulation, and just-in-time analytic-driven team gamification can be used with or without a technology build. The use of learning management systems can be integrated with both online VLEs or “presence-based” blended simulation-gamification to author user experiences which are both compelling and improve upon current training models.
What You Will Learn (During a One Hour Workshop/Presentation)
- How to design a VLE and test it with users.
- How to create “thick” simulations which have a narrative that evolves over time.
- How to build gamification elements into a fusion of immersive graphics, robust simulations and game tracking of player progress.
- We will demonstrate a VLE showing how to create gated wireframe unlocks and progression with multiple progress bar tracking systems.
- We will let participants practice short, 1-3 minute burst training games using unplugged technology to build out VLE experiences with limited funding and technology access.
- We will provide reflective opportunities to critique each other's work building small test VLEs during the hour.
David Chandross, M.Sc., M.Ed., Ph.D.
David Chandross is currently a visiting professor at Humber College where he works with faculty and directors on the implementation of gamification, mixed reality and virtual learning environments at the Center for Teaching and Learning. He has served as a program coordinator overseeing education for seniors in long term care facilities for Ryerson University over the past five years and has worked on major research projects in gamification including Age Well, the SAGE grant and currently with Ecampus Ontario building out the first fully gamified internship experiences for online learners with Baycrest Health Sciences. Recent projects include the design in gamification for The Center for Faculty Development, University of Toronto Faculty of Medicine, The Office of the Dean, The Chang School at Ryerson University, Elections Canada, The Canadian Forces, The College of Family Physicians, The Association of University Continuing Education and numerous private industry partnerships.
*This counts towards 1 credit hour for certification maintenance*
Date & Time: March 28, 2018 from 1:30pm to 2:30pm
Fee: Members - No fee, Non-members - $50.00
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