How to create an unique experience that enables organizations to increase employees’ engagement and instill new organizational habits using Alternate Reality Game? Case study: VRunners
100 billion EUROs are spent every year on training programs! The impact on the professional and personal lives of the employees? Marginal or inexistent (2016 Technavio study about the European training market)
85% of employees worldwide are not engaged or are actively disengaged in their job (Gallup, 2017)
The young generation, contemporary with the internet, video games and social media, will represent over 54% of the work force by 2020 and over 75% by 2025.
38% of millennials globally who would leave their jobs within two years (Gallup, 2017)
- People’s disengagement hinders organizations’ agility and innovation capabilities
- The current learning offering is not adapted to the learning style and interests of new generations
- Social skills required in 2017 and beyond ask more than ever for the 70-20-10 learning formula
- Billions of EUROs invested in training programs with insignificant business impact
The Solution: VRunners
An unique Alternate Reality Game, played on-the-job and managed through a 24/7 accessible cloud-based platform. The game is a metaphor of a workout race with the aim of making work tasks more interesting & fun, increasing employee engagement and instilling new organizational habits.
- How to frame an ARG project
- Building blocks for a great user experience
- Critical success factors
- Applying ARG to different contexts: academia, business
Dan Berteanu is a computer science engineer, an entrepreneur in the learning business and the creator of VRunners, a unique serious game which enables organizations to leverage their previous and current learning investments.
Dan is a strong believer in life-long learning and continuous improvement. He also believes that adult education should be intellectually challenging, engaging and pragmatic. And for that to happen the business should apply what the science knows regarding people motivation, behavior economics and cognitive science.
*This counts towards 1 credit hour for certification maintenance*
Date and time: December 4, 2018 from 1:30 pm to 2:30 pm EDT
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